On 07/16/2018 04:31 PM, Christian König wrote:
Am 16.07.2018 um 04:59 schrieb Junwei Zhang:
To check rq pointer before adding entity into it.
That avoids NULL pointer access in some case.

Suggested-by: Christian König <[email protected]>
Signed-off-by: Junwei Zhang <[email protected]>
---
  drivers/gpu/drm/scheduler/gpu_scheduler.c | 4 ++++
  1 file changed, 4 insertions(+)

diff --git a/drivers/gpu/drm/scheduler/gpu_scheduler.c 
b/drivers/gpu/drm/scheduler/gpu_scheduler.c
index 16bf446..5e5268d 100644
--- a/drivers/gpu/drm/scheduler/gpu_scheduler.c
+++ b/drivers/gpu/drm/scheduler/gpu_scheduler.c
@@ -91,6 +91,10 @@ static void drm_sched_rq_add_entity(struct drm_sched_rq *rq,
  {
      if (!list_empty(&entity->list))
          return;
+    if (!rq) {
+        DRM_ERROR("rq is NULL!\n");
+        return;
+    }

Better put that into drm_sched_entity_push_job(), e.g. something like:

Considered that as well.
Just be afraid of someone else could call it in another place without rq 
checking in the future.

Regards,
Jerry


/* first job wakes up scheduler */
if (first) {
     /* Add the entity to the run queue */
     spin_lock(&entity->rq_lock);
     if (!entity->rq) {
         DRM_ERROR("Trying to push to killed entity!\n");
....

Regards,
Christian.

      spin_lock(&rq->lock);
      list_add_tail(&entity->list, &rq->entities);
      spin_unlock(&rq->lock);

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