To align with the scheme from gfx9:

without disabling gfx ring in hw_fini we would
hit GFX hang if a guest VM is destroyed suddenly
when running a game

Signed-off-by: Monk Liu <[email protected]>
---
 drivers/gpu/drm/amd/amdgpu/gfx_v10_0.c | 1 +
 1 file changed, 1 insertion(+)

diff --git a/drivers/gpu/drm/amd/amdgpu/gfx_v10_0.c 
b/drivers/gpu/drm/amd/amdgpu/gfx_v10_0.c
index 230e8af..882cf1f 100644
--- a/drivers/gpu/drm/amd/amdgpu/gfx_v10_0.c
+++ b/drivers/gpu/drm/amd/amdgpu/gfx_v10_0.c
@@ -3809,6 +3809,7 @@ static int gfx_v10_0_hw_fini(void *handle)
        if (amdgpu_gfx_disable_kcq(adev))
                DRM_ERROR("KCQ disable failed\n");
        if (amdgpu_sriov_vf(adev)) {
+               gfx_v10_0_cp_gfx_enable(adev, false);
                pr_debug("For SRIOV client, shouldn't do anything.\n");
                return 0;
        }
-- 
2.7.4

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