From: Chris Park <[email protected]>

[Why]
Simplify AVMUTE logic in coding

[How]
Avoid multiple calls on TMDS AVMUTE
as updated logic now demands it.

Signed-off-by: Chris Park <[email protected]>
Reviewed-by: Charlene Liu <[email protected]>
Acked-by: Qingqing Zhuo <[email protected]>
---
 drivers/gpu/drm/amd/display/dc/dcn30/dcn30_hwseq.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/drivers/gpu/drm/amd/display/dc/dcn30/dcn30_hwseq.c 
b/drivers/gpu/drm/amd/display/dc/dcn30/dcn30_hwseq.c
index 9620fb8a27dc..ab93da667d51 100644
--- a/drivers/gpu/drm/amd/display/dc/dcn30/dcn30_hwseq.c
+++ b/drivers/gpu/drm/amd/display/dc/dcn30/dcn30_hwseq.c
@@ -649,7 +649,7 @@ void dcn30_set_avmute(struct pipe_ctx *pipe_ctx, bool 
enable)
        if (pipe_ctx == NULL)
                return;
 
-       if (dc_is_hdmi_tmds_signal(pipe_ctx->stream->signal) && 
pipe_ctx->stream_res.stream_enc != NULL)
+       if (dc_is_hdmi_signal(pipe_ctx->stream->signal) && 
pipe_ctx->stream_res.stream_enc != NULL)
                pipe_ctx->stream_res.stream_enc->funcs->set_avmute(
                                pipe_ctx->stream_res.stream_enc,
                                enable);
-- 
2.17.1

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