I don't think that this will be necessary nor desired.

See the job should be cleaned up as soon as possible after it is finished or otherwise we won't cancel the timeout quick enough either.

Christian.

Am 26.08.21 um 22:14 schrieb Andrey Grodzovsky:
Attached quick patch for per job TTL calculation to make more precises next timer expiration. It's on top of the patch in this thread. Let me know if this makes sense.

Andrey

On 2021-08-26 10:03 a.m., Andrey Grodzovsky wrote:

On 2021-08-26 12:55 a.m., Monk Liu wrote:
issue:
in cleanup_job the cancle_delayed_work will cancel a TO timer
even the its corresponding job is still running.

fix:
do not cancel the timer in cleanup_job, instead do the cancelling
only when the heading job is signaled, and if there is a "next" job
we start_timeout again.

v2:
further cleanup the logic, and do the TDR timer cancelling if the signaled job
is the last one in its scheduler.

v3:
change the issue description
remove the cancel_delayed_work in the begining of the cleanup_job
recover the implement of drm_sched_job_begin.

TODO:
1)introduce pause/resume scheduler in job_timeout to serial the handling
of scheduler and job_timeout.
2)drop the bad job's del and insert in scheduler due to above serialization
(no race issue anymore with the serialization)

Signed-off-by: Monk Liu <monk....@amd.com>
---
  drivers/gpu/drm/scheduler/sched_main.c | 25 ++++++++++---------------
  1 file changed, 10 insertions(+), 15 deletions(-)

diff --git a/drivers/gpu/drm/scheduler/sched_main.c b/drivers/gpu/drm/scheduler/sched_main.c
index a2a9536..ecf8140 100644
--- a/drivers/gpu/drm/scheduler/sched_main.c
+++ b/drivers/gpu/drm/scheduler/sched_main.c
@@ -676,13 +676,7 @@ drm_sched_get_cleanup_job(struct drm_gpu_scheduler *sched)
  {
      struct drm_sched_job *job, *next;
  -    /*
-     * Don't destroy jobs while the timeout worker is running OR thread
-     * is being parked and hence assumed to not touch pending_list
-     */
-    if ((sched->timeout != MAX_SCHEDULE_TIMEOUT &&
-        !cancel_delayed_work(&sched->work_tdr)) ||
-        kthread_should_park())
+    if (kthread_should_park())
          return NULL;


I actually don't see why we need to keep the above,
on the other side (in drm_sched_stop) we won't touch the pending list
anyway until sched thread came to full stop (kthread_park). If you do see a reason why
this needed then a comment should be here i think.

Andrey


spin_lock(&sched->job_list_lock);
@@ -693,17 +687,21 @@ drm_sched_get_cleanup_job(struct drm_gpu_scheduler *sched)
      if (job && dma_fence_is_signaled(&job->s_fence->finished)) {
          /* remove job from pending_list */
          list_del_init(&job->list);
+
+        /* cancel this job's TO timer */
+        cancel_delayed_work(&sched->work_tdr);
          /* make the scheduled timestamp more accurate */
          next = list_first_entry_or_null(&sched->pending_list,
                          typeof(*next), list);
-        if (next)
+
+        if (next) {
              next->s_fence->scheduled.timestamp =
                  job->s_fence->finished.timestamp;
-
+            /* start TO timer for next job */
+            drm_sched_start_timeout(sched);
+        }
      } else {
          job = NULL;
-        /* queue timeout for next job */
-        drm_sched_start_timeout(sched);
      }
        spin_unlock(&sched->job_list_lock);
@@ -791,11 +789,8 @@ static int drm_sched_main(void *param)
                        (entity = drm_sched_select_entity(sched))) ||
                       kthread_should_stop());
  -        if (cleanup_job) {
+        if (cleanup_job)
              sched->ops->free_job(cleanup_job);
-            /* queue timeout for next job */
-            drm_sched_start_timeout(sched);
-        }
            if (!entity)
              continue;

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