If there is memory pressure at suspend time then dynamically allocating a large structure as part of DC suspend code will fail.
Instead re-use the same structure and clear all members except those that should be maintained. Link: https://gitlab.freedesktop.org/drm/amd/-/issues/2362 Signed-off-by: Mario Limonciello <mario.limoncie...@amd.com> --- Cc: harry.wentl...@amd.com --- drivers/gpu/drm/amd/display/dc/core/dc.c | 25 ------------------- .../gpu/drm/amd/display/dc/core/dc_resource.c | 12 +++++++++ 2 files changed, 12 insertions(+), 25 deletions(-) diff --git a/drivers/gpu/drm/amd/display/dc/core/dc.c b/drivers/gpu/drm/amd/display/dc/core/dc.c index 72dffb7a49f9..e917530e4024 100644 --- a/drivers/gpu/drm/amd/display/dc/core/dc.c +++ b/drivers/gpu/drm/amd/display/dc/core/dc.c @@ -4728,9 +4728,6 @@ bool dc_set_power_state( struct dc *dc, enum dc_acpi_cm_power_state power_state) { - struct kref refcount; - struct display_mode_lib *dml; - if (!dc->current_state) return true; @@ -4750,30 +4747,8 @@ bool dc_set_power_state( break; default: ASSERT(dc->current_state->stream_count == 0); - /* Zero out the current context so that on resume we start with - * clean state, and dc hw programming optimizations will not - * cause any trouble. - */ - dml = kzalloc(sizeof(struct display_mode_lib), - GFP_KERNEL); - - ASSERT(dml); - if (!dml) - return false; - - /* Preserve refcount */ - refcount = dc->current_state->refcount; - /* Preserve display mode lib */ - memcpy(dml, &dc->current_state->bw_ctx.dml, sizeof(struct display_mode_lib)); dc_resource_state_destruct(dc->current_state); - memset(dc->current_state, 0, - sizeof(*dc->current_state)); - - dc->current_state->refcount = refcount; - dc->current_state->bw_ctx.dml = *dml; - - kfree(dml); break; } diff --git a/drivers/gpu/drm/amd/display/dc/core/dc_resource.c b/drivers/gpu/drm/amd/display/dc/core/dc_resource.c index 628b902a4cec..202f5364bab5 100644 --- a/drivers/gpu/drm/amd/display/dc/core/dc_resource.c +++ b/drivers/gpu/drm/amd/display/dc/core/dc_resource.c @@ -4350,6 +4350,18 @@ void dc_resource_state_destruct(struct dc_state *context) context->streams[i] = NULL; } context->stream_count = 0; + context->stream_mask = 0; + memset(&context->res_ctx, 0, sizeof(context->res_ctx)); + memset(&context->pp_display_cfg, 0, sizeof(context->pp_display_cfg)); + memset(&context->dcn_bw_vars, 0, sizeof(context->dcn_bw_vars)); + context->clk_mgr = NULL; + memset(&context->bw_ctx.bw, 0, sizeof(context->bw_ctx.bw)); + memset(context->block_sequence, 0, sizeof(context->block_sequence)); + context->block_sequence_steps = 0; + memset(context->dc_dmub_cmd, 0, sizeof(context->dc_dmub_cmd)); + context->dmub_cmd_count = 0; + memset(&context->perf_params, 0, sizeof(context->perf_params)); + memset(&context->scratch, 0, sizeof(context->scratch)); } void dc_resource_state_copy_construct( -- 2.34.1