--- In [email protected], "Rob" <sidharth...@...> wrote:
>
> Thanks Jules. Very informative.
> 
> "This is why you should always try and use the built in functions and array 
> arithmetic operators where possible."

That makes sense.  Not only are they fast but they've been tested by thousands 
of users.

> Or indeed code any looping structures that can't be avoided in AFL and are 
> called regularly in C++ as a DLL.

Not to start a religious war, but as the saying goes, "premature optimization 
is the root of all evil".

http://en.wikipedia.org/wiki/Program_optimization#When_to_optimize

Why not keep it simple and code in AFL, then see how that performance meets 
with the requirements? If there actually is an issue, then some design changes 
can be made to increase performance.


Tuzo


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