Hi, about resizing the animated GIFs, I tried to do something but I have performance issues.... So I don't advise to let resizing of GIFs... About the patch for the drawing thing I will try to see. Phil
Le Saturday 28 January 2006 21:16, Youness Alaoui a écrit : > What I meant is to go to : http://www.xdp.it/cximage.htm > download cximage again, and do a diff between our version and the one > available on xdp! (they didn't release any version for a while, and we use > the same as the one on the website!).. there.. you got your patch! we > fixed a lot of things, so I guess the original author of cximage would be > interested in getting all of our fixes! > about resizing animated gifs, it should be done, I'm adding it to the TODO > on IRC.. it is as simple as resizing all the frames... BUT, what happens > if you save the image for example, you will need to recreate a gif with > all those images.. and anyways, it's complicated you kow! maybe just > disable resizing/saving of anigifs ? > > KKRT > > On Sat, 28 Jan 2006 08:54:39 -0500, Le Philousophe - Phil > > <[EMAIL PROTECTED]> wrote: > > Hi, > > which patch I don't remember. > > Anyway, when we resize we don't resize the image since TkCxImage do the > > check > > before to not resize the frame. I already thought about the trouble > > but.... I > > was lazy and I didn't make the resize for all frames... :s > > Phil > > > > Le Saturday 28 January 2006 08:38, Youness Alaoui a écrit : > >> yeah, I knew about that even before I saw it, I was expecting to have > >> this > >> kind of problem when I'll resize.. I think it's very doable now that we > >> manage gifs correctly! > >> btw, Phil, did you think about sending our patch to cximage team ? > >> > >> KKRT > >> > >> n Fri, 27 Jan 2006 17:33:19 -0500, Jérôme Gagnon-Voyer > >> > >> <[EMAIL PROTECTED]> wrote: > >> > Btw I just found a bug with animated gifs and auto-resize DP for chat > >> > window (may be for contact list too, I didn't try) > >> > > >> > When someone has an animated display picture, like Alvaro, you can't > >> > resize it. Just look at what happens when you open a chatwindow with > >> > Alvaro with auto-resize enabled :P Not so good! So may be just add a > >> > check "if animated..." don't resize.. > >> > > >> > Thanks! > >> > > >> > Le 27 janvier 2006 à 14:52, Le Philousophe - Phil a écrit : > >> >> Well... > >> >> I will try to explain me clearly... If it isn't clear please notify > >> >> me... > >> >> The main trouble comes from the fact that we can't know if an image > >> > >> is > >> > >> >> displayed or not. So actually, at each frame, we notify Tk that the > >> >> image has > >> >> changed and Tk will propagate the information to all widgets linked > >> > >> to > >> > >> >> the > >> >> image. Then, each widget will check if the image is displayed or not > >> >> and if > >> >> it is displayed it will ask us to redraw it. And just before we > >> > >> redraw > >> > >> >> it, we > >> >> copy our internal buffer to the image and we ask to Tk to draw it > >> > >> (don't > >> > >> >> forget we act as a hook). > >> >> Now, I just think about that, but not sure it will be good since it > >> > >> can > >> > >> >> raise > >> >> inconsistencies, in place of change the image just before we warn Tk > >> > >> we > >> > >> >> changed it, we can increment when we draw itso that when the image is > >> >> hidden > >> >> it stops and resumes only when we redisplay it. Now the > >> > >> inconsistency, > >> > >> >> imagine the same image is displayed at two places in same time, one > >> > >> is > >> > >> >> showed > >> >> and one is hidden, if we display the hidden one, it will show us a > >> >> frame. We > >> >> rehide it wait a little and show it again, we won't have the > >> > >> animation > >> > >> >> where > >> >> we leave it ! So I prefer it does the same thing everywhere and > >> >> everytime : > >> >> it continues the animation in the background. > >> >> Phil > >> >> > >> >> Le Thursday 26 January 2006 23:28, Youness Alaoui a écrit : > >> >>> anigifs take too much CPU, is it normal ? I though it used less cpu > >> >>> than > >> >>> when Phil added his fix (but uses less CPU on other machines..) > >> >>> Also, even if the image is not in screen, it gets udpated.. I think > >> >>> there > >> >>> is a logic problem in your code, probably a small one, but you might > >> >>> want > >> >>> to check (I noticed not only because of high CPU if chat window is > >> >>> opened > >> >>> even if no smileys shown).. I just saw Alvaro's DP (animated gif), I > >> >>> put > >> >>> the tooltip, I see the beginning of the animation, I remove the > >> > >> mouse > >> > >> >>> (no > >> >>> tooltip), wait a few secs, then put back the tooltip, the animation > >> > >> is > >> > >> >>> at > >> >>> the end, while it should have just continued from the last moment I > >> >>> removed the tooltip (I have no window opened with Alvaro, so there > >> > >> was > >> > >> >>> nowhere else it could have been showing itself...) > >> >> > >> >> ------------------------------------------------------- > >> >> This SF.net email is sponsored by: Splunk Inc. Do you grep through > >> > >> log > >> > >> >> files > >> >> for problems? Stop! 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