I noticed it was done... thanx to the one who did it!
KKRT
On Wed, 25 Jan 2006 17:05:22 -0500, Youness Alaoui
<[EMAIL PROTECTED]> wrote:
great idea :)
anyways, no matter what you use, I just think you are right on what you
said, even if it's not used by anyone, the typer should be sent to make
sure our API is complete..
KKRT
On Tue, 24 Jan 2006 18:51:00 -0500, Jérôme Gagnon-Voyer
<[EMAIL PROTECTED]> wrote:
So you don't use messages in fact, you use another new kind of packet.
That was different from your orginal message, that's why I asked the
question ;-0
Thanks!
Le 24 janvier 2006 à 17:27, Jonne Zutt a écrit :
Hi Jerome,
Yes, Sander learned me that trick.
The trouble with chat_msg_received (which I used first) is
when sending game moves, I could not avoid the chat window
to start blinking, beeping and shaking.
(I could replace the message by an empty one after processing, but
still,
very annoying).
That's why I used another content-type text/x-amsngames, and hence
have to
use PacketReceived (here chat_msg_received is not posted).
JeeBee.
because Jonne has created a games plugin, and it uses a different
message type: text/x-amsngames if i remember correctly. I suggested
this
because it is more elegant and symplistic this way.
On Tue, 2006-01-24 at 16:24 -0500, Jérôme Gagnon-Voyer wrote:
I don't get it...
Why do you use PacketReceived to know if someone sent a message?
chat_msg_received
You all have that information already inside that postevent, you
don't need packetreceived for that.
May be you can explain me?
Le 23 janvier 2006 à 16:40, Jonne Zutt a écrit :
Hi all,
I would like one line added to protocol.tcl:
set evpar(typer) typer
Right before ::plugins::PostEvent PacketReceived evpar
(see attachment for patch).
Reason is:
At this moment there is no way for a plugin to know where the
message is coming from. Ok, the chatid is in the evpar array,
but the problem (only) arises when we are in a conference.
The chatid in that case is something like ::MSN::SB3
We need the typer as well !!
As an ugly hack my games plugin now puts the sender in the header of
each message that I send.
Greets,
JeeBee.
<patch_file_4>
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