Thanks for committing that Phil, I think I can learn something of it.
Youness, thanks for the crash course ;)

Now, let me integrate the new Hangman images, they look great!

To answer Youness' question: My plugin is not compatible with amsn 0.95
because (do this out of memory so maybe not without spelling errors):
1) I call ::plugins::pluginVersion to get the plugins version.I didn't
want to open the plugininfo.xml again for this. Also didn't want to keep a
redundant variable for this.
(this one is not very important though... could run without version check).
2) Changed a postevent. If an incoming msg is not known it is posted to
the plugins (e.g. Nudge plugin and games plugin - content-type
text/x-amsngames). Recently, the sender of the message was added to this
event (this was necessary for conference windows, for private windows we
could know the sender already). (I first avoid this as well, by putting
the sender in the header of each msg, but that was ugly and is removed)
3) In the future I think I want even more. As Youness already suggested,
my games plugin doesn't work very well with many players where some
players arrive later in a multi-player game. Maybe, but I'm not sure how
to do this perfectly yet, I would want to add ParticipantJoins,
ParticipantLeaves events. But maybe my plugin should detect people
joining/leaving a conference in another way (by checking the current user
list).
If a conference window turns into a private window, the game cannot
continue (as the window doesn't exist anymore, cannot send messages to
it).
However, Sketch can also be played with two players, so if I can detect
this change, I could let the game continue...


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