Well, some errors in the sum up :
For TkHtml : " - It's still TK, any form element for example is still an ugly 
TK widget."
Wrong because it's you who handle these tags and you can create another 
widget : why not a pixmap widget ?
For XML2GUI : Are you sure you understood XML2GUI ? For me, XML2GUI was a 
system to create interfaces for several toolkits and not the link you 
provided : XML2GUI was to be designed by us...
>From events and logic it generates a XML which is used by a specific engine to 
render the widgets described in the XML....
For XUL : and for Youness it's decided on the compil time : can you switch 
from GTK2 to QT in Firefox ? No. (By the way is there a QT engine for XUL ?)
Phil

> > TkHTML:
> > ---------
> > Pro:
> > - Seems to render HTML real good
> > - Supports CSS1 (TkHtml version 3)
> >
> > Con:
> > - It's still TK, any form element for example is still an ugly TK widget.
> > - It only renders HTML, which is perfectly fit for the contents of our
> > main window (except the menu bar), but not for anything else (e.g. dialog
> > windows).
> > - Depends on a single toolkit: TK
> >
> > Doubtful:
> > - Seems to be very permissive for bad HTML code. This may be easy when
> > creating the code, but also may cause non-wellformed code to go
> > unnoticed, which then may break in another TkHtml version. (On bad
> > markup, behavior is undefined, and thus may not always be the same.)
> >
> >
> > xml2gui (http://wiki.tcl.tk/8908)
> > -----------
> > Pro:
> > - Very familiar: 1-to-1 mapping of TK commands to XML
> > - Everything possible with pure TK is also possible with this xml2gui
> >
> > Con:
> > - It's still TK, so it's still ugly.
> > - Depends on a single toolkit: TK
> > - Nothing like CSS supported
> >
> >
> > GladeXML
> > -----------
> > Pro:
> > - Can handle any type of GTK widget
> > - If you got Glade, you can just draw your GUI
> > - In use by many projects, seems to work great.
> >
> > Con:
> > - Hard to hand-code XML
> > - Depends on a single toolkit: GTK
> > - Nothing like CSS supported
> > - Will not blend with HTML (but Pango markup is supported)
> >
> >
> >
> > XUL
> > ----
> > Pro:
> > - Straight-forward and easy to use XML tag set
> > - Can be mixed with other XML-based languages (e.g. XHMTL) using XML
> > namespaces
> > - Supports CSS2, as well as some extensions to that.
> > - Localization support (by means of XML entities). [To be 100% honest:
> > this might work with some other XML, but here it is in the specs, so it's
> > sure to be supported.]
> > - Can support a native toolkit on every platform. (on Linux: GTK2)
> > - We all know the proof that it works: Firefox
> > - XULRunner can run embedded in another app (not yet complete in current
> > version) [Probably not needed, but you never know...]
> >
> > Con:
> > - You'll need to use XPCOM to bind code to the GUI. [XPCOM is Mozilla's
> > component system. It is best described as a cross-platform subset of
> > Microsoft's COM. Using this may require C++, I'm not yet sure of that.]
> >
> > Doubtful:
> > - Will enforce a package structure. For aMSN2 this will probably be a per
> > plugin package structure, but that is not 100% sure yet. Anyway, one can
> > regard this either as a pro or a con. Personally I'd like it per-plugin,
> > otherwise not.
> >
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