Humm...
yeah.. well, the code is already there because there's the skin option
underline_contact and underline_group.. if you enable that in your skin,
then the CL should have underlines drawn to the canvas.. so if you want to
implement that for colorednicks, then I suggst you try to reuse the code,
and not duplicate it (maybe extract the underlining functions to a separate
proc...
it should then be easy to add overstrike since it's the same with a little
offset.. so maybe have a :
proc drawLine (takes a boolean for underline/overstrike), proc underline
(calls drawLine) and proc overstrike (calls drawLine)..
By the way, why is overstrike needed? is it used with amsn plus nick
coloring ?
KaKaRoTo
On Wed, Jan 21, 2009 at 7:31 AM, square87 <squar...@gmail.com> wrote:
> Hello.
>
> The actual Cl doesn't draw underline and overstrike. It's because the font
> option in canvas don't allow it. But i can add them in CL drawing two lines.
> Are you agree to have underlined and overstriked text where required?
>
> Square87
>
>
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