So, I've found what is causing my problems but I'm not sure why.  It
seems that if I replace the line

gl.glRotatex(180<<16, 0, 1, 0);

with

gl.glRotatef(180.0f, 0, 1, 0);

the projector gives the results expected. My question is why?  Don't
those two line do the same thing?
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