So, I've found what is causing my problems but I'm not sure why. It seems that if I replace the line
gl.glRotatex(180<<16, 0, 1, 0); with gl.glRotatef(180.0f, 0, 1, 0); the projector gives the results expected. My question is why? Don't those two line do the same thing? --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Beginners" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/android-beginners?hl=en -~----------~----~----~----~------~----~------~--~---

