Hi all, I'm new to the Android platform. I've been digging around lots
of sample code, and haven't seen anything that does what I want.. I'd
like to create my own code path for getting the camera data from the
PreviewCallback, and then displaying it on my own SurfaceView, since
I'd like to do some image processing of my own before display.

Is there a best practice for calling startPreview() without having a
real SurfaceView to draw on, since I want to draw on my own? Does it
involve creating a hidden view? If I don't set the Holder view
previewDisplay(), I get a crash in ViewRoot.draw(), which makes sense
I guess since nothing is set.

Thanks!
Sean

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