Hi all, I'm new to the Android platform. I've been digging around lots of sample code, and haven't seen anything that does what I want.. I'd like to create my own code path for getting the camera data from the PreviewCallback, and then displaying it on my own SurfaceView, since I'd like to do some image processing of my own before display.
Is there a best practice for calling startPreview() without having a real SurfaceView to draw on, since I want to draw on my own? Does it involve creating a hidden view? If I don't set the Holder view previewDisplay(), I get a crash in ViewRoot.draw(), which makes sense I guess since nothing is set. Thanks! Sean --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Beginners" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/android-beginners?hl=en -~----------~----~----~----~------~----~------~--~---

