[email protected] wrote: > Sure, basically I'd like to download some images and save them locally > on the fly. > > For the first part of the task I do something like this: > > try { > URL url = new URL("someurl"); > InputStream is = url.openStream(); > Drawable drawable = Drawable.createFromStream(is, ""); > myDrawable.setDrawable(drawable); > } catch (Exception ioe){ > ioe.printStackTrace(); > } > > That works fine. However, I'm struggling with getting that stored on > the external memory. Hope that makes it a bit clearer! Thanks!
Instead of going from an InputStream to a Drawable, go from an InputStream to a File, then load the image out of the file. -- Mark Murphy (a Commons Guy) http://commonsware.com Android Training on the Ranch! -- Mar 16-20, 2009 http://www.bignerdranch.com/schedule.shtml --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Beginners" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-beginners?hl=en -~----------~----~----~----~------~----~------~--~---

