You are probably right.  I downloaded my app on a demo phone at a T-
Mobile store and it seemed to do that.  Could have been a bad phone.
Once I got home, I could not replicate the problem.  Sorry.

Regards

On Feb 13, 1:55 pm, Dave Sparks <[email protected]> wrote:
> The start() only blocks for a fraction of a second. We use this code
> all the time all over the code and it would break a lot of things if
> it did block until playback completes.
>
> I'm pretty confident that you have a bug in your code somewhere.
>
> On Feb 13, 1:16 pm, frizzo <[email protected]> wrote:
>
> > I should clarify.  In the emulator, it does not block, but in the
> > actual phone it seems to.
>
> > On Feb 13, 1:11 pm, frizzo <[email protected]> wrote:
>
> > > I figured out how to play sounds.
>
> > > MediaPlayer mMediaPlayer = MediaPlayer.create(this, R.raw.mysound);
> > > mMediaPlayer.start();
>
> > > However, the .start() call blocks the application until it is done
> > > playing.  Is there a way around this?
>
> > > Thanks.
--~--~---------~--~----~------------~-------~--~----~
You received this message because you are subscribed to the Google
Groups "Android Beginners" group.
To post to this group, send email to [email protected]
To unsubscribe from this group, send email to
[email protected]
For more options, visit this group at
http://groups.google.com/group/android-beginners?hl=en
-~----------~----~----~----~------~----~------~--~---

Reply via email to