You are probably right. I downloaded my app on a demo phone at a T- Mobile store and it seemed to do that. Could have been a bad phone. Once I got home, I could not replicate the problem. Sorry.
Regards On Feb 13, 1:55 pm, Dave Sparks <[email protected]> wrote: > The start() only blocks for a fraction of a second. We use this code > all the time all over the code and it would break a lot of things if > it did block until playback completes. > > I'm pretty confident that you have a bug in your code somewhere. > > On Feb 13, 1:16 pm, frizzo <[email protected]> wrote: > > > I should clarify. In the emulator, it does not block, but in the > > actual phone it seems to. > > > On Feb 13, 1:11 pm, frizzo <[email protected]> wrote: > > > > I figured out how to play sounds. > > > > MediaPlayer mMediaPlayer = MediaPlayer.create(this, R.raw.mysound); > > > mMediaPlayer.start(); > > > > However, the .start() call blocks the application until it is done > > > playing. Is there a way around this? > > > > Thanks. --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Beginners" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-beginners?hl=en -~----------~----~----~----~------~----~------~--~---

