Hi,
I can hardly understanding why LunarLander save the Canvas and restore
it after rotating the Canvas to simulate the rotation of the rocket.
I commented the 2 lines out and reinstall the apk, but I found nothing
changed.
Could anybody kindly help me understanding what 'matrix' and 'clip'
are saved to the stack here as the SDK document dipicts?
// canvas.save();
canvas.rotate((float) mHeading, (float) mX, mCanvasHeight
- (float) mY);
if (mMode == STATE_LOSE) {
mCrashedImage.setBounds(xLeft, yTop, xLeft +
mLanderWidth, yTop
+ mLanderHeight);
mCrashedImage.draw(canvas);
} else if (mEngineFiring) {
mFiringImage.setBounds(xLeft, yTop, xLeft +
mLanderWidth, yTop
+ mLanderHeight);
mFiringImage.draw(canvas);
} else {
mLanderImage.setBounds(xLeft, yTop, xLeft +
mLanderWidth, yTop
+ mLanderHeight);
mLanderImage.draw(canvas);
}
// canvas.restore();
Thanks in advance.
--~--~---------~--~----~------------~-------~--~----~
You received this message because you are subscribed to the Google
Groups "Android Beginners" group.
To post to this group, send email to [email protected]
To unsubscribe from this group, send email to
[email protected]
For more options, visit this group at
http://groups.google.com/group/android-beginners?hl=en
-~----------~----~----~----~------~----~------~--~---