There is no way to start two audio tracks simultaneously in the
current API. What you are asking for is an advanced audio API like
ASIO that has support for synchronizing multiple audio tracks. We'll
probably add something like that in the future, but there are higher
priorities at the moment.

On Apr 29, 5:54 am, "[email protected]"
<[email protected]> wrote:
> Hi,
>
> I am trying to play a couple of sound samples simultaneously.
> In the emulator I have the effect, that even though I start the sound
> playbacks one right after the other, I get varying delays between the
> single sounds, which seem to be random in length. So sometimes they
> are played simultaneously, sometimes one after the other. I have the
> effect no matter if I am using SoundPool or AudioTrack for playback.
>
> I am wondering if thats just a problem of the emulator (I currently
> don't have the real thing :-()?
>
> Any help welcome..
>
> Peter
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