Hello Julius,

did you manage to make it work? The following post doubts the
possibility of enabling 2 SurfaceViews:
http://groups.google.com/group/android-developers/browse_thread/thread/4850fe5c314a3dc6

Could you post your code by any chance.

Cheers,
Carl

On Apr 27, 3:41 am, Julius Spencer <[email protected]> wrote:
> Hi,
>
> Apologies - no sooner than I send it and I get it going. :)
>
> Julius.
>
> On 27/04/2009, at 1:32 PM, Julius Spencer wrote:
>
>
>
> > Hi,
>
> > I am trying to add an OpenGL View on top of a camera preview View but
> > I'm getting unexpected results (I can't see the OpenGL object).
>
> > I'm probably missing (not understanding) something obvious. :)
>
> > Either View works on its own and I can add a simple Canvas to the
> > preview just not the OpenGL View.
>
> > super.onCreate(savedInstanceState);
>
> > // Hide the window title.
> > requestWindowFeature(Window.FEATURE_NO_TITLE);
>
> > // Create our Preview view and set it as the content of our activity.
> > mPreview = new Preview(this);
> > mGLView = new GLSurfaceView(this);
> > mGLView.setRenderer(new CubeRenderer(true));
>
> > setContentView(mPreview);
>
> > addContentView(mGLView, new LayoutParams(LayoutParams.WRAP_CONTENT,
> > LayoutParams.WRAP_CONTENT));
>
> > Thanks for any help / education.
>
> > Cheers,
> > Julius.
>
>

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