I noticed that the android.opengl.matrix class uses floating point numbers for everything and as far as I can tell there isn't a fixed point equivalent. However, elsewhere (ie: sample project) it's mentioned that fixed point is faster since android devices are likely to not have an FPU. Also, OpenGL ES has fixed point versions of every function I've looked at thus far, so I'm assuming you could write most of your program with fixed point only.
So, why does android.opengl.matrix use floating point if it's known to be slow and has a faster alternative? I could understand if there was another Matrix class that used fixed point, but from what I can tell there isn't. --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Beginners" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-beginners?hl=en -~----------~----~----~----~------~----~------~--~---

