I noticed that the android.opengl.matrix class uses floating point
numbers for everything and as far as I can tell there isn't a fixed
point equivalent.  However, elsewhere (ie: sample project) it's
mentioned that fixed point is faster since android devices are likely
to not have an FPU.  Also, OpenGL ES has fixed point versions of every
function I've looked at thus far, so I'm assuming you could write most
of your program with fixed point only.

So, why does android.opengl.matrix use floating point if it's known to
be slow and has a faster alternative?  I could understand if there was
another Matrix class that used fixed point, but from what I can tell
there isn't.
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