The emulator supports OpenGL ES, but it uses a software rendering
stack. It's part of the emulator.

On Sat, Jul 11, 2009 at 9:35 AM, Ian S<[email protected]> wrote:
>
> I am trying to get into doing some OpenGL ES development for the
> Android platform, but the emulator provided in the SDK seems to be
> lacking drivers for actually rendering anything I code. Does anyone
> know where I can get a copy of the shared object <libhgl.so> that will
> work with the emulator? I've stumbled across posts that talk about a
> software-only implementation released under the Apache License, but
> I've yet to run across it. Can anyone help me?
>
> >
>



-- 
Romain Guy
Android framework engineer
[email protected]

Note: please don't send private questions to me, as I don't have time
to provide private support.  All such questions should be posted on
public forums, where I and others can see and answer them

--~--~---------~--~----~------------~-------~--~----~
You received this message because you are subscribed to the Google
Groups "Android Beginners" group.
To post to this group, send email to [email protected]
To unsubscribe from this group, send email to
[email protected]
For more options, visit this group at
http://groups.google.com/group/android-beginners?hl=en
-~----------~----~----~----~------~----~------~--~---

Reply via email to