Is there a way to setup an EventListener on a worker thread? I have a GLSurfaceView, and want the input events to be routed to the renderer thread instead. I know that you can pass events to the renderer by way of queueEvent(Runnable r), but I would like a way for the events to be passed directly to the renderer so that it can choose which to handle, and which to pass on. I'm guessing this can't be done because the UI thread would have to block indefinitely while it waits for the renderer thread to return. But it'd be great if someone could let me know for sure. Is there any other way one could do this?
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