Is there a way to setup an EventListener on a worker thread?  I have a
GLSurfaceView, and want the input events to be routed to the renderer
thread instead.  I know that you can pass events to the renderer by
way of queueEvent(Runnable r), but I would like a way for the events
to be passed directly to the renderer so that it can choose which to
handle, and which to pass on.  I'm guessing this can't be done because
the UI thread would have to block indefinitely while it waits for the
renderer thread to return.  But it'd be great if someone could let me
know for sure.  Is there any other way one could do this?

Thanks,
Ryan
--~--~---------~--~----~------------~-------~--~----~
You received this message because you are subscribed to the Google
Groups "Android Beginners" group.
To post to this group, send email to [email protected]
To unsubscribe from this group, send email to
[email protected]
For more options, visit this group at
http://groups.google.com/group/android-beginners?hl=en
-~----------~----~----~----~------~----~------~--~---

Reply via email to