I haven't looked at the example  but from what you said, it seems like
a threading problem. Maybe you disable the start button when it is
clicked and have the other thread send a message to enable it again
when it is finished.

- Moazzam
Http://moazzam-khan.com

On Aug 14, 8:34 am, JP <[email protected]> wrote:
> Just to clear this up a bit:
>
> It is working, it just crashes if you press home and then start it
> again.
>
> Also the periodically appearing message mentioned above is only shown
> in the log which you can access by starting (in a cmd / power shell)
> the command "adb logcat".
>
> Maybe somebody could try those two things out an let me know.
>
> On Aug 14, 1:43 pm, cellurl <[email protected]> wrote:
>
> > not that this helps, but I am a total newbie and I got lunarlander to
> > work.
> > Try some of the other examples perhaps.... Sorry I am not more help.
>
> > On Aug 13, 1:41 pm, JP <[email protected]> wrote:
>
> > > Hi everybody,
>
> > > I build Lunar Lander (from the android-1.5 directory) and launched it
> > > in the emulator.
>
> > > When i press the home-button while playing, the homescreen is
> > > displayed if i start lunar lander again (to get back to the game) it
> > > crashes with "E/AndroidRuntime(  711):
> > > java.lang.IllegalThreadStateException: Thread already started.".
> > > (Sidenote: Leaving with the back-button an returning seems to work.)
>
> > > Is that a flaw in the example, or am I doing something wrong?
>
> > > Also while it is running when started normally adb logcat shows the
> > > following message periodically:
> > > "W/SurfaceFlinger(  568): executeScheduledBroadcasts() skipped,
> > > contention on the client. We'll try again later..."
>
> > > Is this another flaw in the example (maybe incorrect handling of the
> > > surface?)
>
> > > Thanks for any enlightenment on those questions.
>
> > > ps: tried googling, but the surfaceFlinger thing only seems to comes
> > > up as a sideeffect in crash logs for the emulator.
>
> > > -- jp
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