save() and restore() are just used to save the state of the Canvas
(translate, scale, etc.) It won't help you for what you want.

On Wed, Oct 7, 2009 at 12:26 AM, Samuh Varta <[email protected]> wrote:
> I am playing with the FingerPaint application that comes bundled with the
> API demos package. I was wondering if I could add an "Undo" feature to it,
> which would allow the user to remove/undo his latest stroke drawing from the
> canvas. I am not sure of how to achieve this though.
>
> I was looking at the android.graphics.Canvas class and therein I found a few
> methods that caught my interest.
> canvas.restore() and canvas.save(). But I couldn't get them to work per my
> requirement.
>
> One of the approach could be memorizing all the Path(representing strokes
> drawn) and then resetting the canvas and reapinting all the stroked one by
> one except the latest. I somehow dont like this approach.
> How do I undo my drawings on canvas?
> Please help.
>
> Thanks.
> >
>



-- 
Romain Guy
Android framework engineer
[email protected]

Note: please don't send private questions to me, as I don't have time
to provide private support.  All such questions should be posted on
public forums, where I and others can see and answer them

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