I'm using Paint.NET to create textures for my game (all 32-bit png's), and noticed that some textures appear to get extreme color banding on the G1.
What really confused me in the beginning was that the color banding wasn't consistent - in fact most of the textures looked fine - so at first I thought it was something I was doing wrong with OpenGL. Eventually I realized that the image I was using was the problem. After doing some tests with Paint.NET, I've discovered the following behavior: 1) Generating any image with the gradient tool using two different RGB colors (except for black & white) had serious color banding when rendering on the G1. 2) Saving the images at 8-bit or 24-bit had no noticeable effect. 3) Adjusting the gradient image slightly (for example, a small Gaussian blur applied to the image) completely fixed the color banding. 4) The color banding never showed up on the emulator. Can anyone explain this unusual behavior? --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Beginners" group. To post to this group, send email to android-beginners@googlegroups.com To unsubscribe from this group, send email to android-beginners-unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-beginners?hl=en -~----------~----~----~----~------~----~------~--~---