I'm using Paint.NET to create textures for my game (all 32-bit png's),
and noticed that some textures appear to get extreme color banding on
the G1.

What really confused me in the beginning was that the color banding
wasn't consistent - in fact most of the textures looked fine - so at
first I thought it was something I was doing wrong with OpenGL.
Eventually I realized that the image I was using was the problem.
After doing some tests with Paint.NET, I've discovered the following
behavior:

1) Generating any image with the gradient tool using two different RGB
colors (except for black & white) had serious color banding when
rendering on the G1.

2) Saving the images at 8-bit or 24-bit had no noticeable effect.

3) Adjusting the gradient image slightly (for example, a small
Gaussian blur applied to the image) completely fixed the color
banding.

4) The color banding never showed up on the emulator.

Can anyone explain this unusual behavior?





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