I think you can draw parts of a Bitmap onto the screen (Canvas.drawBitmap(Bitmap bitmap, Rect src, Rect dst, Paint paint)). The Rect(s) src and dst would be the same size but as the user pans around the screen you would change the origin of src.
Just one concern, how big are your images, available memory is not that much? -- RichardC On Oct 10, 3:29 pm, Samuh <[email protected]> wrote: > caveat: I dont know the answer to your question;I would like to > participate in this discussion though > > Here is my guess.. > > You can try extending a view, put the image on the canvas and then let > the view implement horizonal and vertical scroll. > > On Oct 10, 1:54 am, Lee Jarvis <[email protected]> wrote: > > > I'm writing an application that involves basically printing a single > > image to the user, in full screen mode. The images that will be > > printed are very large, much larger than the screen resolution of most > > devices. I don't want to scale or resize this image, instead I'd like > > the user to be able to swipe his/her finger around to see the rest of > > the image, and to add some zoom options too. > > > My question, is this possible with ImageView? Everytime I try it it'll > > just try and shove as much of the image it can onto the screen, which > > is not what I want. > > > Any help would be great, thanks. > > > Regards, > > Lee > > --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Beginners" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-beginners?hl=en -~----------~----~----~----~------~----~------~--~---

