Hi, I'm pretty new with Android and I have a doubt about how the resource
loading works.

I'm trying to make a game drawing directly on canvas, and I'm loading the
bitmaps using "BitmapFactory.decodeResource(mResources,
R.drawable.my_image)", my doubt is about the way Android stores/loads these.
I'm going to have to load the same image a few times, so I think I need a
"ResourceManager" for my game, but the R class is confusing me.

When I call the "decodeResource", Android has to actually load the image in
memory or it just gives me a "pointer" to the first image it loaded (when
loading the same image twice or more)? I know I could try checking the
memory it takes when loading the same image lots of times, but I'm just
feeling lazy for that :-P

Thanks in advance.

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