You should also be able to do some audio processing on Java level. But
be aware that it won't be as efficient as if you would do this on
native level. For example the SipDroid application does some
conversion of Audio to the G711 codec in Java.

--
Roman Baumgaertner
Sr. SW Engineer-OSDC
·T· · ·Mobile· stick together
The views, opinions and statements in this email are those of the
author solely in their individual capacity, and do not necessarily
represent those of T-Mobile USA, Inc.

On Nov 2, 7:20 am, Tim <[email protected]> wrote:
> You can write native functions using the NDK. It should work on any
> android phone. The only downside to this approach is that it can be
> tricky to transfer large amounts of data between the Java VM and you
> native code quickly.
>
> Seehttp://developer.android.com/sdk/ndk/1.6_r1/index.html
>
> On Nov 1, 5:08 pm, heteroskedasicity <[email protected]>
> wrote:
>
> > On Oct 30, 5:40 pm, "Roman ( T-Mobile USA)" <roman.baumgaert...@t-
>
> > mobile.com> wrote:
> > > On SDK level you won't find any API support to render your audio
> > > stream. If you want to do this, you have to do some native coding.
>
> > Thanks Roman.  Got a link to where I could begin exploring that
> > possibility?
>
> > Would such an API enhancement need 'phone manufacturer cooperation in
> > order for it to be accessible to third party apps?  Or would it be
> > possible to retrofit it into an existing Android based product?
>
>

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