Roman,

Thanks so much for the direction. I didn't want to start working with
a certain solution just to find that another function would have
worked better. Thanks again.

On Nov 11, 10:58 am, "Roman ( T-Mobile USA)" <roman.baumgaert...@t-
mobile.com> wrote:
> Hi Ben,
>
> A very fast and easy way to store profile information is using
> Android's  sharedPreferences
>
> http://developer.android.com/reference/android/content/SharedPreferen...
>
> For more complex and also expandable scenarios (support multiple
> players, upload profile information on a server, ....) I would use the
> DB functionality.
>
> --
> Roman Baumgaertner
> Sr. SW Engineer-OSDC
> ·T· · ·Mobile· stick together
> The views, opinions and statements in this email are those of the
> author solely in their individual capacity, and do not necessarily
> represent those of T-Mobile USA, Inc.
>
> On Nov 10, 2:51 pm, ben <[email protected]> wrote:
>
> > This may belong on the 'Android Developers' board instead of
> > beginners, but I figured I would start here as I feel it may be a
> > beginner's question. I recently made the decision to make a game for
> > the android. I spend all my time at work and at home reading about
> > development. Now comes the actual development.
>
> > The first step that I am kind of caught up on is the loading and
> > saving of a user's Profile and respective Characters associated with
> > that profile etc.
>
> > The question being : "What is the best way to go about saving/loading
> > information pertaining to games? (i.e.: profile, characters, items,
> > etc)"
>
> > Thanks in advance for any help and direction.
>
> > Ben

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