Roman, Thanks so much for the direction. I didn't want to start working with a certain solution just to find that another function would have worked better. Thanks again.
On Nov 11, 10:58 am, "Roman ( T-Mobile USA)" <roman.baumgaert...@t- mobile.com> wrote: > Hi Ben, > > A very fast and easy way to store profile information is using > Android's sharedPreferences > > http://developer.android.com/reference/android/content/SharedPreferen... > > For more complex and also expandable scenarios (support multiple > players, upload profile information on a server, ....) I would use the > DB functionality. > > -- > Roman Baumgaertner > Sr. SW Engineer-OSDC > ·T· · ·Mobile· stick together > The views, opinions and statements in this email are those of the > author solely in their individual capacity, and do not necessarily > represent those of T-Mobile USA, Inc. > > On Nov 10, 2:51 pm, ben <[email protected]> wrote: > > > This may belong on the 'Android Developers' board instead of > > beginners, but I figured I would start here as I feel it may be a > > beginner's question. I recently made the decision to make a game for > > the android. I spend all my time at work and at home reading about > > development. Now comes the actual development. > > > The first step that I am kind of caught up on is the loading and > > saving of a user's Profile and respective Characters associated with > > that profile etc. > > > The question being : "What is the best way to go about saving/loading > > information pertaining to games? (i.e.: profile, characters, items, > > etc)" > > > Thanks in advance for any help and direction. > > > Ben -- You received this message because you are subscribed to the Google Groups "Android Beginners" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-beginners?hl=en

