Hi Everyone...

Very short background... I'm currently a C developer (not C++
unfortunately... so no experience with OOP) who writes homebrew for
the nintendo DS. I'm exploring moving away from that platform and
towards the Android.

That said, I'm doing as suggested at the end of the LinearLayout View
tutorial and modifying the weight values to see how it affects the
size of the columns and rows. The structure seemed very simple, so it
seemed obvious that modifying the first weight (the top half) to 2
should give the top section 2/3rds of the screen and the bottom only
1/3rd. Instead... it appeared to be reversed... the upper area had
become the smaller third (this is in the emulator... I do not have
actual hardware yet).

I tested the same idea on the color columns and the more expected
result occured... the columns with greater weight were now wider and
seemed to take up the correct fractional area of the screen.

Any particular reason for this behavior?

Thanks everyone,
Jeremiah

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