Hi Everyone, I believe I have a pretty clear idea on how to properly tackle a game while using GLSurfaceView. With the provided samples and documentation, I have the UI and Renderer threads going (since that's basically given to you) and will be implementing game logic thread (as soon as I understand threading a bit better).
The question I have, is to be able to move forward with whatever else may need to be on screen during game play (possible touch controls, meters/gauges, etc), I'm trying to figure out what the best method would be to display them. I suppose the options would be to either draw them with OpenGL ES or to use other Views. I don't like the OpenGL idea because generally all of the game ideas I have would require a perspective view, and I'm not totally sure how I would accomplish that... So I'm thinking I would use other image or button views... I guess the ultimate question, is what is most practical? And if using other views, I'm slightly lost on the right way to implement it. I was thinking maybe a Linear Layout... some items on top, a larger area in the middle for the GL View, and then some items on bottom. I'm not looking for exact code or anything, just a nudge in the right direction. Thanks everyone! -Jeremiah -- You received this message because you are subscribed to the Google Groups "Android Beginners" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-beginners?hl=en

