Hi Everyone,

I believe I have a pretty clear idea on how to properly tackle a game
while using GLSurfaceView. With the provided samples and
documentation, I have the UI and Renderer threads going (since that's
basically given to you) and will be implementing game logic thread (as
soon as I understand threading a bit better).

The question I have, is to be able to move forward with whatever else
may need to be on screen during game play (possible touch controls,
meters/gauges, etc), I'm trying to figure out what the best method
would be to display them. I suppose the options would be to either
draw them with OpenGL ES or to use other Views. I don't like the
OpenGL idea because generally all of the game ideas I have would
require a perspective view, and I'm not totally sure how I would
accomplish that...

So I'm thinking I would use other image or button views...

I guess the ultimate question, is what is most practical? And if using
other views, I'm slightly lost on the right way to implement it. I was
thinking maybe a Linear Layout... some items on top, a larger area in
the middle for the GL View, and then some items on bottom.

I'm not looking for exact code or anything, just a nudge in the right
direction. Thanks everyone!
-Jeremiah

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