As the message suggests you're using a direct buffer to store you
vertex and or texture co-ordinates.
You need to use allocateDirect() instead.  Even though you can do it
the other way in 1.5 you shouldn't because it can cause random crashes

On Feb 3, 9:04 am, satish bhoyar <[email protected]> wrote:
> Hi all,
>
> I have a code for GLSurfaceView which runs fine with sdk 1.5. I am trying to
> use it in the sdk 2.0 I am getting following error - >
> "*Application called a GL11  Pointer method with an Indirect Buffer*"
>
> This is the line at which the error is coming,
> *gl.glVertexPointer(3, GL10.GL_FLOAT, 0, slicesBuffers[i]);
>
> *Please anybody explains me why this error comes & how to solve it?
>
> or any other  suggestion is also good for me.
>
> Thanks,
> SaT

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