Hello everybody, I'm trying to profile my application and I'm running into interesting problems. I tried using the TraceView and it worked perfectly fine on a smaller piece of code, but when I let it run for like 5secs capturing the whole output of my game it just.. blows up so to say.
The file it generates from the bigger chunk of code is 84800860 bytes in size and when I try to open it with TraceView, TraceView just dies and complains about "java.lang.OutOfMemoryError". Seriously, how do I get rid of this? If it matters at all, I'm on Windows platform. I'd obviously like to see what's hindering my games performance and not being able to profile efficiently is... well... a trouble. Any advices, help or what to look for or what to do would be helpful. Cheers guys. -- You received this message because you are subscribed to the Google Groups "Android Beginners" group. NEW! Try asking and tagging your question on Stack Overflow at http://stackoverflow.com/questions/tagged/android To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-beginners?hl=en

