Looks like you are only adding sound1 to the pool. Need to add sound2
also? You need to remember the soundid the pool gives you... you could
start 'airplane sound' then start 3 more of them, and they all have
diff IDs so you can adj the vol of each as they fly by, etc.

On Apr 13, 5:26 pm, Jack <[email protected]> wrote:
> Thanks BobG.
> But it doesn't work. I was told that if I call
> mSoundManager.playSound() twice in immediate succession, then it might
> work, but it doesn't. Can somebody help?
>
> On Apr 13, 12:53 pm, BobG <[email protected]> wrote:
>
>
>
> > Try declaring soundpool for 4 more sounds than you want to play.
> > There's some messages saying that helps?- Hide quoted text -
>
> - Show quoted text -

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