Dear Mark,
Thanks for the answer. As I understand, it seems that learning will be
simpler if I make up an app. idea and then try to learn what is required to
build it.

I will try to get the books suggested if I need further info.

Regards,
UE.

On Sat, May 1, 2010 at 11:30 PM, Mark Murphy <mmur...@commonsware.com>wrote:

> Ubuntu Explorer wrote:
> > I have more or less the same question. The amount of detail in the API
> > is overwhelming for me to choose what is really required for my app. Are
> > there specific areas we can focus on that can help us ramp up quickly.
>
> That is impossible to answer in the abstract. A 3D first-person shooter
> is very different from a PDF viewer, which is very different from a
> social networking client, which is very different from a tip calculator.
> The "specific areas [you] can focus on that can help [you] ramp up
> quickly" will vary by what you are building.
>
> At the risk of sounding self-serving, if you find the documentation
> overwhelming, perhaps you need different documentation:
>
> http://wiki.andmob.org/books
>
> (in the interests of full disclosure, I wrote some of those)
>
> > On Sat, May 1, 2010 at 4:27 PM, Daniel Favela <dfav...@gmail.com
> >     First question: I've done the Hello World and notepad tutorials, as
> >     well as run through the quick tutorial
> >     <http://www.youtube.com/watch?v=I6ObTqIiYfE>on youtube by Dan
> >     Morril.  I've also read a bit of the Android fundamentals
> >     materials.  Is this enough experience to make an application like
> >     the one I'll describe below?
> >
> >     If not, what do you think I should read or try next?  If so,
> >
> >     The application I have in mind will be a counter triggered by
> >     users.  A user will add themselves to the count, remove themselves
> >     from the count, and view the count.
> >
> >     When a user adds or removes themself to the count...
> >     - if possible, this will update the count on other instances for
> >     other users/devices
> >
> >     That's my first step for now.  The UI will be a ListView showing the
> >     counts that users have added themselves to (once I create the means
> >     to have one count, I will easily be able to scale the app to have
> >     "n" counts).  There will be a button to add and remove the user.
> >
> >     Sounds reasonable, right?  Please let me know if this sounds
> >     difficult, especially where the multi-device communication (in
> >     updating the counter) is concerned.  Know of a library that I'll
> >     have to use, or have some general advice for this?  Tell me! :)
>
> IMHO, you're looking at your problem backwards.
>
> Your application requires a server, from your description. Focus on
> getting the server right first:
>
> -- how are you planning on sending data to the server? (HTTP via a
> REST-style API? XMPP? SMTP? something else?)
>
> -- where and how are you storing your counts? (SQLite? MySQL? Oracle?
> Flat file? memcached? Redis? something else?)
>
> -- how are you determining who sees what count? (everybody sees
> everybody's? something else?)
>
> -- how are you planning on distributing updates from the server?
> (polling by the clients? WebSockets with Comet? SMS? something else?)
>
> -- what data format will you be using for all of this? (XML? JSON? YAML?
> binary payloads via Protocol Buffers? binary payloads via Thrift?
> something else?)
>
> The only part of Android that really comes into play when thinking about
> your server are the communication protocols and payloads to/from the
> server. In the end, Android can handle just about anything, but there is
> more work involved with some compared to others. However, it may be that
> you are still better off choosing something that you're already
> comfortable with, even if it makes the Android side a bit more complex,
> just to make your server work simpler.
>
> Once you have the server more or less working -- perhaps via a client
> technology you are already comfortable with -- then tackle the Android
> client. As you say, the client side should not be terribly difficult,
> assuming you have a well-designed server.
>
> IMHO, the majority of your complexity is with the server. The only
> reason that would not be the case is if you're going to try to graft
> your design onto an existing engine (e.g., you'll use the status.net
> microblogging server and distribute count data via "tweets").
>
> --
> Mark Murphy (a Commons Guy)
> http://commonsware.com | http://github.com/commonsguy
> http://commonsware.com/blog | http://twitter.com/commonsguy
>
> _Beginning Android 2_ from Apress Now Available!
>
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