thanks bro

On Sat, Jun 5, 2010 at 5:16 AM, Indicator Veritatis <mej1...@yahoo.com>wrote:

> Hi, Mayank-
>
> The best two books I have found and read on Design Patterns are not
> the 'classics' everyone keeps referring too. But if you read either of
> them, you will see why they are much more accessible than any of the
> classics, especially the "Gang of Four" books.
>
> They are http://www.holub.com/goodies/patterns/ and
> http://mindview.net/Books/TIPatterns/.
>
> The big advantage of the latter is that 1) it is free, 2) it is a
> great sequel to another great Eckel book, "Thinking in Java", whose
> 3rd edition is also free. The biggest disadvantage is that he never
> really finished the book.
>
> But it is the former book by Holub that is really good, addressing all
> the beginner concerns the "Gang of Four" never address in their books,
> showing the benefits of using Patterns in real, live code. For a deep
> understanding of OOP/OOD and Patterns, it has no equal.
>
> However, be warned: many of the good practices of pure OOP using
> Patterns are still not recommended on cell phones, as described at
> http://developer.android.com/guide/practices/design/performance.html
> and at
> http://developer.android.com/guide/practices/design/responsiveness.html.
>
> For example, the former warns against creation of many objects, since
> that still tends to make phones sluggish. But both Eckel and Holub
> recommend making more objects rather than fewer, even saying that when
> the existing classes don't do what you want, the 'default' solution is
> to make an object of a new class. Similarly, somewhere else it was
> mentioned that inner classes take up more memory than interfaces, but
> this may already be out of date.
>
> That said, one of the many good things one can say about Android is
> that the list of violations of OOP practices that one must follow for
> optimal code is far, far shorter for Android than for any previous
> Java mobile environment.
>
> On Jun 3, 12:07 am, mayank bisht <mayank.and...@gmail.com> wrote:
> > I have an application in which on front screen there are 7
> > buttons.Through these seven buttons navigate to different screens. But
> > on all screens these buttons will be appear in lower portion so how
> > should I have to develop this application. My way
> >
> > 1:- I am creating an activity for starting application as all do
> > nothing new.
> > 2:- Then on clicking on any button i again call  "
> > startActivityforResult(intent) "  for every button .
> > 3:- I am just taking data from web services and parsing data and show
> > it on screens.
> >
> > My Question :-
> > 1:- So i want to know is  this right way or standard way to develop an
> > application ?
> > 2:- and what will happen in my application if i develop it in this
> > way ?
> > 3:- If it is not correct then plz tell me the way how should I develop
> > my application
> > 4:- Is there any design pattern for android application development ?
> > 5:- where i can found the design patterns ?
>
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