Launcher3 is generally built as part of the Android platform, so following
the instructions here should work: https://source.android.com/setup/start

If you want to build it without building the rest of the platform (which
can be quite large), you could use tapas, like here:
https://source.android.com/devices/tv/reference-tv-app

I believe the launcher team sometimes does development with gradle, but I
have no idea what the state is on that, especially on AOSP.

- Dan

On Mon, Mar 2, 2020 at 9:21 PM GUNASEELAN N <[email protected]> wrote:

> Hi,
>   I tried to build the Aosp Launcher3 application in my local environment
> i am getting the error in IconLoader package. I am new to this process
> first time i am doing the AOSP android build. Is there any procedure to
> build the code or any guidelines to follow please help me to solve this
> error.
> I am using master branch to build but i dont know how to solve this issue
> please anyone help me.
> I need to know,
> Which os i need to use?
> Whether i can able to build the code directly using Android studio?
> Whether i need to use any other configuration to build the launcher code
> separately?
> Is it possible to build the Launcher3 code separately?
> Is there any rules or guidelines to follow for build ?
>
> Error:
>
> could not resolve androidx.core.core:1.0.0.beta01
>
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