Hi everyone
on Android 11, I want to use swiftshader( libEGL_swiftshader.so, libGLESv1_CM_swiftshader.so, libGLESv2_swiftshader.so) to replace /vendor/lib/egl ( libEGL_***.so, libGLESc1_CM_***.so, libGLESv2_***.so ) I know it sound wired, but for some reasons I'm trying to not use the vendor provided lib/GPU device on android , and that's why I'm testing swiftshader with default configuration ( mmm ./external/swiftshader ). Screen displaying: after entering the launcher, bootanimation will be restarted. Fatal: signal 11 (SIGSEGV), code 2 (SEGV_ACCERR) / signal 11 (SIGSEGV), code 1 (SEGV_MAPERR) Can you give me some advice ,thanks very much -- -- You received this message because you are subscribed to the "Android Building" mailing list. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-building?hl=en --- You received this message because you are subscribed to the Google Groups "Android Building" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To view this discussion on the web visit https://groups.google.com/d/msgid/android-building/26501740-ff55-4285-8d0d-afd283206df2n%40googlegroups.com.
