It's definitely a thing, yes - myself, renting 48 core/320+gb ram as my
remote test lab :/

Have you seen the frontier state of distributed Linux-based handheld
computer OS development btw? https://www.chromium.org/chromium-os/build I
guess..
So Chrome/AOSP/Chromium targets are not a problem to be building daily even
on a entry level R5, but shipping a sequence of releases following some
plan especially when having a dozen of SKUs and a need to revisit - can
definitely win from local order of extra blinkenlights.
I'd say...

Compiling/fuzzing: go for faster cpus locally / optimize ssd. (Check build
trace chat, 1/3 is basically "write and delete 50gb of temp fs images") .
Compiling: rent cpus / buy remote cheap storage
Shipping releases: rent it
Setting up QA, sweatshop lab/training environment: own it


On Thu, Jul 8, 2021 at 11:46 PM Iben Rodriguez <[email protected]>
wrote:

> Do most of you use physical machines to build a full custom ROM?
>
> I found this link
> <https://forum.xda-developers.com/t/guide-complete-how-to-build-rom-with-google-cloud.3360430/>
> but it's pretty old so I wanted to get some current ideas and options from
> you more experienced people who have been doing this.
>
> We have to decide to purchase a big multi-core linux system to sit under
> someone's desk in the office or just rent one in the cloud. We have a
> decent 2gpbs internet link and are mostly running vs code IDE today.  If
> the machine was hosted in the cloud we could VNC into it and run VS Code
> from anywhere.  Has anyone done this?  Any pros or cons?
>
> Many thanks in advance!
>
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