Thanks for the comments!

I know MMORPG is very popular, but I never played myself
because if I play, then I'm afraid I can never get out! :)
I used spend *hours* playing console RPG games
(which will eventually ends at some point) and thought
that is addictive, but with MMORPG, world seems keep
expanding!

Having said that, I agree with you about extending
contents will add significant replay values -
basically my original thought of adding replay value is
to design game so that you can't master every job and abilities
in one game play, say if you choose to build a character
that is good at combat, then it is hard for you to master
certain jobs which has abilities you use in the dungeon to
help your explaration. Also I'm planning to introduce
scoring mechanism at the end of game play depends on
how many jobs you unlocked, how many secret item you collected etc.
Then when you achieve certain score, you can unlock more hidden
jobs which are quite powerful and introduce little excitement
(not all of above mentioned idea are implemented, but at least mostly
 designed from the beginning)

So if I execute this correctly, player can play this game like

1) play it for first time to get the basis of the game
-> you get certain score, might unlock something
2) play it for building different type of character or try to use
differrent job this time
-> you most likely get higher score than first play, might unlock even
more things
3) play it to check how newly available job works
-> might unlock even more things, maybe allows you to choose
difficulty level that
    is not originally selectable or something like that
4) who knows? might ... play another round? :)

Each round of game play is estimated only 4~5 hours
(maybe even shorter if you once saw all scenario and skip through
those)
so I'm hoping player will play this game couple rounds.

Wow, all I wanted to say is "Thanks for the comment"
but I realize I'm going off track here and start writing essay,
so I stop here. (lol)

T.K.

On Apr 16, 5:01 pm, "John P." <[EMAIL PROTECTED]> wrote:
> Like you said, I don't know how Dungeon Wonders will do in terms of
> the challenge due to its mediocre concept, but I would personally get
> this game if I had Android.
>
> It would be cool if there was some way for user to expand the content
> (weather on Android or via desktop) so that the game has high replay
> value.  I guess this is MMORPG.
>
> On Apr 16, 12:28 pm, wataru <[EMAIL PROTECTED]> wrote:
>
>
>
> > Thanks for your comment!
>
> > Even the contest is over, I'm planning to keep working on this
> > since I want to add so much more features to this game -
> > so I won't be available for a while, but again thanks
> > for your interest.
>
> > T.K.
>
> > P.S.
>
> > Best luck for your game library submission! :)
>
> > On Apr 16, 9:03 am, tberthel <[EMAIL PROTECTED]> wrote:
>
> > > I think it is cool. Maybe we should work on a project together for the
> > > next competition.
>
> > > On Apr 16, 12:08 am, wataru <[EMAIL PROTECTED]> wrote:
>
> > > > Hi everyone,
>
> > > > Here is my submission. It is a RGP game, without any fancy and
> > > > compelling features like GPS or accelometers so I know I won't go that
> > > > far
> > > > (especially missing critical information in submitted document -
> > > >  judges could stuck on one screen and that might be gameover for me
> > > > LOL)
>
> > > > I spent like ~1000 hrs for this and this is not a porting of existing
> > > > game.
> > > > In fact this is actually written from scratch without using any other
> > > > APIs
> > > > (other than Android API of course). Oh I want to make sure I mention
> > > > this,
> > > > I borrow all artworks, so none of drawing/artwork are mine
> > > > (I created credit page as well as clearly indicating it on the site)
>
> > > > Here is the link to my website. It is missing lots of information
> > > > still, but
> > > > you can see screenshots
>
> > > >http://dungeonwonders.com/
>
> > > > Good luck to everyone who submitted it :)
>
> > > > Regards,
>
> > > > T.K.- Hide quoted text -
>
> > > - Show quoted text -- Hide quoted text -
>
> - Show quoted text -
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