shane and others,
i here you talking about carriers locking down devices
from time to time, but i  honestly neve experienced that.
i've been a mobile user since the day the first affordable handsets
came out in germany, and i could always install anything i wanted.
which makes me wonder, is this a speciality of the german market ?
i also heard (but couldn't confirm) that some carriers in US only
allow
certain handsets in their network , wich would be completely
unbelievable
over here.  so i think it would be usefull if developers from all
other world
would share their experience of their local market on how these things
are handled. i feel i'm realy missing information.
(ah, sorry for thread hijacking ;) )

zero

On Apr 19, 7:44 pm, "Shane Isbell" <[EMAIL PROTECTED]> wrote:
> On Sat, Apr 19, 2008 at 8:08 AM, Steven A. <[EMAIL PROTECTED]> wrote:
>
> > Feedback:
>
> > Website:
>
> > * Overall: It has a clean look to it and I do like the top
> > navigation / banner. Searching for applications I would likely
> > recommend 1 or more small pictures of actual gameplay to appear with
> > their summary descriptions in the initial search. Visual elements like
> > that more quickly help a user find the content they are looking for
> > rather than having to read to figure out what a game might be about. I
> > like the large pictures in the detail page of a specific application
> > though.
>
> > * Registration: There is a checkbox on the form with no label. What
> > does it do? I also registered an account, but was never given an
> > opportunity to enter in a password. I have not received a password,
> > and the request a new password is not working for my account. My
> > account name was "Bluewolf1983".
>
> > Application:
>
> > * I followed the instructions, installed the apk and the jar file (the
> > jar file never gives a success message though..... just hangs the
> > prompt there, and I assume that means it is just running). I received
> > the same error as Peli - Index Out Of Bounds. If I had to guess, I'd
> > say that it is due to never having had an application installed before
> > causing an empty array somewhere? I've uploaded a picture of the
> > error, and it does happen immediately upon startup:
> >http://www.phdgaming.com/general_media/AndroidTest/errorScreenSlideME...
>
> > * Will test it again when the issue is resolved.
>
> > * It is an interesting idea. :) I've seen other sites try it in J2ME
> > (http://www.getjar.com,http://www.mobilerated.com/, etc) that
> > struggled, but those never did try to establish themselves from day 1.
> > Hopefully your service would remain free except for website
> > advertising and take off to give an option for smaller developers to
> > distribute free applications in. I do wish you the best of luck, and
> > will upload my application when I get a chance to the service.
>
> >  I know. A lot of these sites put together catalogs but didn't have a clue
>
> about how to do discovery for the device. It requires identifying the device
> (UAProf in the header) and knowing what that device is capable of. For
> instance, if the device doesn't have GPS capability, then the catalogs
> shouldn't show applications which require GPS to that specific device.
> That's one reason why these catalog quickly become unusable for real
> systems. JV has 'capability and requirement matching' built in, so we can
> handle this. Soon, we will start allowing users to enter the requirements
> for their applications through the front-end portal (this can be done
> through the provisioning archive on JV now). So for instance, you will be
> able to specify memory  requirements, HVGA/QVGA screen, location capable,
> camera capable, etc.
>
> If the user puts up their app for free, then absolutley we won't charge
> anything. We haven't thought through the case of developers charging for
> their applications, yet. SlideME might incur some costs with the carriers in
> regards to billing and have to pass that along, but all this is open to how
> the community wants to handle it. We may all decide that we don't want to go
> through carrier billing systems and take another approach. Taking cuts of
> application downloads is the last thing the small developer needs, as they
> get so little to begin with. And most of what we are doing in regards to
> content provisioning we are open-sourcing. This will pretty much guarantee
> that the cut of delivering apps will be little to nothing.
>
>
>
> > Now go out and return the above favor please. ^^ Find 2-3 apps that
> > you liked on this forum, and give them a test run and some feedback.
> > Perhaps it can start a cycle to get developers looking at each others
> > work and give suggestions as to what they liked or what stuck out to
> > be considered for improvement.
>
> You got me on that. If you submit your application, I'll review it. I've got
> some friends in the industry; I'll ask them to give some honest assessments
> of the applications on SlideME as well.
>
> Shane
>
>
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