I was thinking about it for couple sec. but then I thought it to
myself that there is no free lunch after all. I mind think about it
once the game Website is ready and the Game is playable on iPhone, a
business plan is ready. ... That will be a sure shot to the investors,
and proving that I can bring this game to the large scale.

I hate been failure thought, after loosing to this Android ADC.


On May 12, 11:54 am, "Cow Bay" <[EMAIL PROTECTED]> wrote:
> by the way, duane, have you tried or thought of going to apply for the
> iphone $100m funding?
>
>
>
> ----- Original Message -----
> From: "ConAim" <[EMAIL PROTECTED]>
> To: "Android Challenge" <[email protected]>
> Sent: Monday, May 12, 2008 7:13 AM
> Subject: [android-challenge] Re: Was it Google's intention to support
>
> iPhone?
>
> It's 1 week for me already into iPhone SDK and I seem to get a hang of
> it now since I have background in MVC, C++, C#, Java...
> OMG, iPhone emulator is just TOO FAST compare to Android and I
> completely fall in love with Interface Builder. The only con that I
> seen so far is the Objective-C learning curve of those Frameworks, but
> I guess once you got a hang of it then it's all your. XCode is kinda
> sux compare to Eclipse thought, it took me 3 day just to fingure out
> how to pop up the code complete dialog (press Esc) lol... Anyway, if
> any of you want some tips, I'm happy to help....
>
> Regards,
> Duane
> NeoPoker Onlinehttp://www.screencast.com/t/d5KkBPcuX
>
> On May 10, 4:13 pm, Serge <[EMAIL PROTECTED]> wrote:
> > I've just finished re-writing my app in FreePascal+Lazarus. This was
> > very easy for me because I've been programming in Pascal (Delphi) for
> > many years. My app compiles for Windows, Linux and Mac OS X. I'll try
> > to interest sub-notebook owners with it.
>
> > I have also registered with Apple and downloaded their SDK. Next week
> > I'll see "Hello iPhone" :-)- Hide quoted text -
>
> - Show quoted text -
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