Bumping this. Still having this issue, and I cannot seem to find any good information anywhere regarding how I can resolve this. Any help would be really appreciated.
On Jun 15, 1:19 am, k_day <[email protected]> wrote: > Occasionally when I have a lot going on in my app, and I am playing a > number of sounds using SoundPool, my app just completely freezes. > Looking at the logs, I see this: > > I/AudioHardwareMSM72XX( 56): AudioHardware pcm playback is going to > standby. > > My app must then be force closed and restarted. Does anyone know what > may be causing this, or a possible workaround? I cannot reproduce > this in the emulator - only on my HTC Hero, so I am wondering if this > may be a device specific bug. Any guidance would be greatly > appreciated. > > -k_day -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

