It's not a matter of mastery of the interface, it's a matter of
maximizing development time and effort, at least in my case. If you do
much OpenGL programming, you've built your own such support objects
and code just to avoid reinventing the wheel every time. That's more
what I was looking for, just more fleshed-out than I've done on my
own.

On Jul 14, 2:50 am, Indicator Veritatis <[email protected]> wrote:
> Most OpenGL programmers learned the C API before even thinking of
> doing it in Java, so there is not much demand for such a wrapper.
>
> On Jul 13, 7:23 am, Sundog <[email protected]> wrote:
>
> > I looked around for info on this in the group but couldn't find any...
> > so far in my OpenGL programming I've just done everything directly,
> > but I was curious if anyone had written any "wrapper" libraries for it
> > besides min3d. Min3d is great (or is getting there) but it's GPL'd,
> > making it unsuitable for a commercial product (if my understanding of
> > the license is correct).

-- 
You received this message because you are subscribed to the Google
Groups "Android Developers" group.
To post to this group, send email to [email protected]
To unsubscribe from this group, send email to
[email protected]
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en

Reply via email to