Hi Mark, Thanks for interest. I've sorted it out:
The problem that I was drawing on canvas from within 2 different threads. I was playing around Android's FingerPaint.java SDK sample and it's accessing canvas within onTouchEvent. However I was also using my SurfaceView and drawing on Canvas within my animation thread. Removing canvas access from within onTouchEvent(main app thread) solved the problem. Thanks again. Kind regards. On Jul 12, 11:41 pm, Mark Murphy <[email protected]> wrote: > That's a low-level system crash. In theory, there's nothing you should > be able to do to cause one. > > Please go tohttp://b.android.comand post this information there. It > would be hugely helpful if you can attach a project that demonstrates > the error. > > On Mon, Jul 12, 2010 at 6:37 PM, Genc <[email protected]> wrote: > > I've a very simple / minimal code application. I'm drawing some lines > > on screen with my finger. > > > At some point,appcloses itself / exists automatically. No exception > > is thrown. > > > I'm really stuck. Any help / idea is highly appreciated! > > -- > Mark Murphy (a Commons > Guy)http://commonsware.com|http://github.com/commonsguyhttp://commonsware.com/blog|http://twitter.com/commonsguy > > AndroidAppDeveloper Books:http://commonsware.com/books -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

