Hey guys,

I've got 2 classes `GLLayer` and `GLCamTest`. I'm attempting to run a
method located in `GLCamTest`...

            public Bitmap extractimage(int pos){
                LocationData tweets;
                tweets = new LocationData(this);
            SQLiteDatabase db = tweets.getWritableDatabase();
                //select the data
            String query = "SELECT * FROM tweets;";
            Cursor mcursor = db.rawQuery(query, null);
            //Move to Position specified.
                mcursor.moveToPosition(pos);

                //get it as a ByteArray
                byte[] imageByteArray=mcursor.getBlob(7);
                //the cursor is not needed anymore
                mcursor.close();

                //convert it back to an image
                ByteArrayInputStream imageStream = new
ByteArrayInputStream(imageByteArray);
                Bitmap theImage = BitmapFactory.decodeStream(imageStream);
                return theImage;
                }

I'm looking to run in on a thread from `GLLayer` but from what I
understand I need a Handler..

                public void run() {
                GLCamTest cam = new GLCamTest();
        image = cam.extractimage(q);

        }

I'm starting the Thread from within `public void onDrawFrame(GL10 gl)
{` my question is how would I implement said handler? I've read
http://developer.android.com/reference/android/os/Handler.html but I
still don't really understand how I'd implement it. could someone help
me out?

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