I've seen this issue when I give too much data to the MediaPlayer...
it seems to choke when I give it too much data too fast.  I tried
throttling the delivery of audio data and this has alleviated the
problem.

On Jul 8, 11:22 pm, k_day <[email protected]> wrote:
> Still experiencing this issue with no end in sight.  Any one able to
> help me?
>
> On Jun 21, 3:43 pm, k_day <[email protected]> wrote:
>
>
>
> > Bumping this. Still having this issue, and I cannot seem to find any
> > good information anywhere regarding how I can resolve this.  Any help
> > would be really appreciated.
>
> > On Jun 15, 1:19 am, k_day <[email protected]> wrote:
>
> > > Occasionally when I have a lot going on in my app, and I am playing a
> > > number of sounds using SoundPool, my app just completely freezes.
> > > Looking at the logs, I see this:
>
> > > I/AudioHardwareMSM72XX(   56): AudioHardware pcm playback is going to
> > > standby.
>
> > > My app must then be force closed and restarted.  Does anyone know what
> > > may be causing this, or a possible workaround?  I cannot reproduce
> > > this in the emulator - only on my HTC Hero, so I am wondering if this
> > > may be a device specific bug.  Any guidance would be greatly
> > > appreciated.
>
> > > -k_day

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