I would like to be able to use the OpenGL API from both Java and C
(via NDK).

In Java, there is a GL object passed, which has all GL methods on it.

In C, you just talk to the native library.

In a single onDrawFrame callback (for which Java is passed a GL), can
I use methods on the GL object, and also call NDK methods which access
the openGL library?

In other words, is the GL object just a wrapper for the same instance
of the native library?

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