Hi, I'd like to subclass Animation in order to get an animation that
changes the clipRect of the canvas passed to a particular custom view
instead of messing with the matrix of that canvas.

The reason for this, is that I want to animate a partially obscured
bitmap up to display it fully.

So, say I have a bitmap 100x100 px, and at the start of the animation,
I want to start out displaying the top 100x50px of it, so the clipRect
will be of the size 100x50.

I want to move the clipRect 50px up, and add 50 px to it's size, but
it looks like both the scale and translate animations just change the
matrix, so I wind up displaying the same 100x50px area, but stretched
to fit in in whatever space.

Anyway, what's the best way of accomplishing this?

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