Hi everyone ,im new to this forum ;)
hey buddies i am facing diffculty in solving some issues related to
[b]cube transformation[/b]s :cry:

Im trying to rotate a 3D cube on touch. the distance moved to left or
right is taken as the angle of rotation with respect to Y axis and
the  distance moved to up or down is taken as the angle of rotation
with respect to X axis .
 So these are the rotations im making
glrotate(angleXdistance, 0, 1, 0); // with respect to Y axis
glrotate(angleYdistance, 1, 0, 0); // with respect to X axis


so every time i add the angles with previous angles  lik
angleXdiatance + = angleXdiatance; in touch event

so the problem im facing is :
1.) when i rotate to right or left for 90 degree it rotates
corectly ,and after when i rotate to up or down it rotates with
respect to Z axis instead of Y axis
2.)when i rotate to right or left for 180 degree it rotates
corectly ,and after when i rotate to up it  rotates
down , to say in it rotates in opposite direction  .

i could analyse that after 90/180 degree roataions the default axes
changes , so it will roatate with respect to current axes , so i tried
to chk the condition if it crosses 90 thn instead of rotating with
respect to X rotate with respect to Z , and after 180 , reverse the
rotation angle sign .. it works   :D but nt always  :evil:  ..  sm
prblm occurs in sm other condition,,,

so i found out all posibilities , at certain angle of rotation , these
are the current axes  and thn passes those axes but still din work
coz  two rotations are happening so tht the number of possiblities
increaes which is nt possible to find all conditions..

so if anyone has idea how to solve this issue plz help ...  my cube
and my head rotating unexpectedly  :shock: plz  help  to rotate them
correctly  :roll:
i could see many examples or applications with such problem  there
also ...

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