Before I continue the experiment, I took one more look through the
docs and found this gem:

"If your application is already published as free, you won't be able
to upload a new version that uses licensing."

I am guessing that if I try to include the LVL Library project into my
free app, I won't be able to upload a new APK to the Developer
Console. I'm not at my workspace now but when I get a chance to
verify, I will.

On Aug 31, 11:43 pm, String <[email protected]> wrote:
> On Tue, Aug 31, 2010 at 8:52 PM,GJTorikian<[email protected]>
> wrote:
>
> > > Launch Free App->Launch Unlocker App->Run LVL->Return Result->Parse Result
> > > in Free App
>
> > That was the gist of it, yes.
>
> I agree, having done an "unlocker" app in the past (and, separately,
> using LVL now) that's the approach that makes most sense to me.
> Especially if you already have an unlocker - convert it to LVL, and
> change the call in the free app as outlined above, but leave the rest
> of your architecture alone.
>
> On Tue, Aug 31, 2010 at 9:42 PM, Chris Stratton <[email protected]>
> wrote:
>
> > > I'm not seeing any obvious reason why the free version can't just query 
> > > the
> > > license server about the unlocker by itself, but maybe I'm overlooking
> > > something.
>
> I think that this is a real possibility, but I've not heard of anyone
> doing it. The key would be for the free app to query LVL about the
> unlocker's package name, NOT to try to use LVL for the free version's
> package. You'd also probably need to keep your version numbers aligned
> between the free & unlocker apps, because it has been established that
> this will cause an LVL failure.
>
> IF this works, it would be much cleaner; it would mean that your users
> would never have to actually have the unlocker installed, just
> purchased. I can't see that this sort of thing is mentioned anywhere
> in the LVL docs (though of course I could be missing it). It's
> possible that you can't do this, that LVL checks the calling package
> name or signature someplace. You'd just need to try it.
>
> Please keep us posted!
>
> String

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